These commands are available in CG (character generation) areas only.
These commands are available during character generation (CG). When you are making your character on Modern Command, use these commands to raise skills, attributes, and flaws. There are also explanations for different systems and concepts in character generation.
Game commands
Execute your decisions with precision, become a master of in-game actions. |
Character Generation
Design compelling leaders with unique strengths, craft leaders with the skills to tackle any challenge.. |
Economic
Transform your nation into an economic superpower, fuel your military and political goals with a booming economy. |
Military
Raise and deploy forces capable of decisive victories, develop a formidable fighting force. |
Political
Master diplomacy and secure your place on the world stage, build alliances, scheme against rivals, and seize power. |
About
Discover the rich lore and mechanics behind Modern Command. |
Command | Description |
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+relig | The religion is system at Modern Command is meant to deepen a character. No coded bonuses are awarded/taken away based on religion. Every player has a score associated with religion, indicating an identification with a particular faith. Higher scores indicate a stronger personal association with a specific religion. We recognize the difference between religion and inner-spritual life. As far as religion is concerned, we focus on the former, not the latter. If you would like to add a religion, please let a staff member know. |
+points | Every character has character generation points. We generally split these up into attributes, skills, merits, flaws, and experience points. This is one of the few character generation commands available outside of the character generation area. Points can be earned for a myriad of different things. If you want to spend some points (to raise a skill or perhaps a merit) just contact a staff person. |
+merits | Merits are adventageous social situations, characteristics, and traits which are generally viewed as favorable for the player. The higher a specific score on an merit, the stronger it's influence on a player. |
+flaws | Flaws are disadventageous social situations, characteristics, and traits which are generally viewed as negative for the player. The higher a specific score on a flaw, the stronger it's influence on a player. As incentive, adding flaws gives you more merit/flaw points. Keep in mind very high flaw scores (anything over 30) are major obstructions, and should be RP'ed as such. |
+skills | Skills are a proficiency, facility, or dexterity that is acquired or developed through training or experience (source: dictionary.com) The higher level skill, the better you are at it. |
+attrib | Atttributes are basic building blocks of your character. |