Modern Command Features
This section is designed to help players understand some of the features and design goals of this game.
Features
- Realistic Military, Economic, and Political data From 47 different real-world countries.
- A mix of mud-like coded systems and mush-based roleplay!
- Deep character generation systems, with skills, merits, flaws, and attributes
- Hilarious scandal system, based on the follies and failings of our contemporary political elite.
- Multi-Description system. Quickly change your look!
- Several city descriptions were written by natives of the countries!
- Influence your economy with real-world initiatives
- Gather information, plan your military operations, and deploy your forces!
- Deal, trade, and politik your way to success!
- Confront real-world crisises and challenges.
Non-features
- No Dwarves or Elves!
- No turbolifts. Anywhere.
- No coded space system!
Design Goals
- The game will mix coded systems and roleplay.
- This game will be fun, challenging, and interesting.
- The game can be played and enjoyed without significant administration presence.
- You don't have to dedicate your life to play and have fun. A few hours a week will work.
- Actively contributing to the game will increase in-game assets.
- Players will understand the scope of leading a nation.
- The use of military force is not easy nor the ideal way to solve problems.
- Players will understand how world leaders manipulate the truth to further their goals.
- The role of economics cannot be understated.
- Develop an idea how to effect change in a governmental system.
- Players will manipulate dynamic variables to further their national goals.
- Role playing a world leader imparts an understanding of politics
- The game will clearly link to common educational standards.
- Data will be used to understand the world, but this game will not be about juggling statistics
- The game will be as visible on the web as possible.