Modern Command Features

This section is designed to help players understand some of the features and design goals of this game.


  • Realistic Military, Economic, and Political data From 47 different real-world countries.
  • A mix of mud-like coded systems and mush-based roleplay!
  • Deep character generation systems, with skills, merits, flaws, and attributes
  • Hilarious scandal system, based on the follies and failings of our contemporary political elite.
  • Multi-Description system. Quickly change your look!
  • Several city descriptions were written by natives of the countries!
  • Influence your economy with real-world initiatives
  • Gather information, plan your military operations, and deploy your forces!
  • Deal, trade, and politik your way to success!
  • Confront real-world crisises and challenges.
  • No Dwarves or Elves!
  • No turbolifts. Anywhere.
  • No coded space system!
  • The game will mix coded systems and roleplay.
  • This game will be fun, challenging, and interesting.
  • The game can be played and enjoyed without significant administration presence.
  • You don't have to dedicate your life to play and have fun. A few hours a week will work.
  • Actively contributing to the game will increase in-game assets.
  • Players will understand the scope of leading a nation.
  • The use of military force is not easy nor the ideal way to solve problems.
  • Players will understand how world leaders manipulate the truth to further their goals.
  • The role of economics cannot be understated.
  • Develop an idea how to effect change in a governmental system.
  • Players will manipulate dynamic variables to further their national goals.
  • Role playing a world leader imparts an understanding of politics
  • The game will clearly link to common educational standards.
  • Data will be used to understand the world, but this game will not be about juggling statistics
  • The game will be as visible on the web as possible.