Modern Command Flaws

Flaws are weaknesses, disadvantages, or negative backgrounds that create limitations and challenges for a character. They're the counterpart to merits, adding balance and depth to character creation.

How flaws differ from attributes and skills

  • Focus: Attributes define core capabilities, and skills represent trained proficiencies. Flaws introduce specific vulnerabilities or hindrances.
  • Impact: Low attributes or skills make certain tasks harder. Flaws create situations where the character is at a distinct disadvantage or may be compelled to act in certain ways.

Players can buy flaws with character points (CP) during character generation. The cost of each flaw is listed below.


Flaw Cost Description
Absent Minded5Habitual forgetfulness; a constant distracted state.
Alcoholic5Lower levels indicate a dependence on alcohol (alcohol abuse). At higher levels this turns into a compulsion to drink. Very destructive and dangerous flaw.
Bad Temper5Low patience and/or tolerance for perceived mistakes from others. This is coupled with outbursts, sulking, and low moods.
Delusions5A false belief strongly held in spite of invalidating evidence, especially as a symptom of mental illness:
Fanatic5A person marked or motivated by an extreme, unreasoning enthusiasm, as for a cause.
Glutton5A person who eats or consumes immoderate amounts of food and drink
Impulsive5Inclined to act on impulse rather than thought.
Lecherous5given to excessive indulgence in sexual activity.
Meglomania5An extreme investiture in oneself. Players with this flaw tend to view the world from an ego-centric perspective.
OCD5Obsessive compulsive disorder...at high levels, this can be quite a problem...at lower levels, well, lets just say you REALLY like stuff organized.
Poor Speaker5Habitual and consistant mistakes as one speaks in public.
Stutter5Repetitive speech, or parts of speech. At lower levels, stuttering can is merely a distraction, but at higher levels it can be disabling.
Unlucky5 Subjected to or marked by misfortune.