Flaws are weaknesses, disadvantages, or negative backgrounds that create limitations and challenges for a character. They're the counterpart to merits, adding balance and depth to character creation.
How flaws differ from attributes and skills
Players can buy flaws with character points (CP) during character generation. The cost of each flaw is listed below.
Flaw | Cost | Description |
---|---|---|
Absent Minded | 5 | Habitual forgetfulness; a constant distracted state. |
Alcoholic | 5 | Lower levels indicate a dependence on alcohol (alcohol abuse). At higher levels this turns into a compulsion to drink. Very destructive and dangerous flaw. |
Bad Temper | 5 | Low patience and/or tolerance for perceived mistakes from others. This is coupled with outbursts, sulking, and low moods. |
Delusions | 5 | A false belief strongly held in spite of invalidating evidence, especially as a symptom of mental illness: |
Fanatic | 5 | A person marked or motivated by an extreme, unreasoning enthusiasm, as for a cause. |
Glutton | 5 | A person who eats or consumes immoderate amounts of food and drink |
Impulsive | 5 | Inclined to act on impulse rather than thought. |
Lecherous | 5 | given to excessive indulgence in sexual activity. |
Meglomania | 5 | An extreme investiture in oneself. Players with this flaw tend to view the world from an ego-centric perspective. |
OCD | 5 | Obsessive compulsive disorder...at high levels, this can be quite a problem...at lower levels, well, lets just say you REALLY like stuff organized. |
Poor Speaker | 5 | Habitual and consistant mistakes as one speaks in public. |
Stutter | 5 | Repetitive speech, or parts of speech. At lower levels, stuttering can is merely a distraction, but at higher levels it can be disabling. |
Unlucky | 5 | Subjected to or marked by misfortune. |